Quick Update before I head to bed –
Been work on an idea for particle attraction ( might have noticed some sketches in my previous blogs ). Trying to figure out the best way to do particle / water / fluid simulation in flash. As most of you might know, flash really isn’t the most powerful program in the universe, and it is struggling with this code. I’m sure there must be another way to go about it, so I’ll have to keep thinking.
Here is a quick 20 particle demo I’ve been playing with tonight.
The Particles will move to avoid eachother, whilst at the same time – will attempt to ‘flock’ around the centre dominant particle. It’s extremely basic, uses some simple collision detection, and as you can see – at 20 particles, runs okay. Once I move it up to 50 though, things get a little bit silly…
I’m almost tempted to pop open Processing and attempt to make this first game in that. With the speed of OpenGL I should be able to render plenty of particles with little – to – no slowdown ( hopefully ). . . Though I would lose my awesome vectorness.
It’s something to contemplate.
I also thought I’d post something I normally wouldn’t , a very rough work in progress sketch for my next entertainer. Just so you know I havn’t forgotten them and there still are more on the way.