I thought it was about time for me to give you all a little bit of an update. The Parasite prototype was moving along a bit slowely – So I thought I’d take a look at Snookle’s Blob Pseudocode. Spend a bit of last week whipping up some quick iterations – and eventually came up with our prototype ‘fluid simulator’. And since I thought you all might like to have a play with it I’ve supplied the .swf prototype here :
Clicking on a segment will shoot it vertically up in the air, and notice how the particle blobs stay together.
As you can see, it’s still not entirely there. I attempted to get some work done on a ‘skin’ for the blobs, however the concept I had thought of doesn’t seem to be doable.
I’m going to sit back and rethink, but if anyone has any ideas or concepts I’d love to hear them. Looking at the latest implementation it might be possible to go back to an original idea, where the blob edge was defined by the black and orange particles – I’ll see how that goes tomorrow.
Right now I need some sleep, Living on a main road really not condusive to cleverness.