So I’ve spent the last week looking over various articles on ‘marching squares/cubes/tetrahedrons/triangles‘ whatever variation you want to talk about – and was getting no where. Found out a few interesting things though. The algorithm was actually patented ( though fortunately the patent expired a few years ago now as far as I can see ). I find it strange when people patent algorithms, then again – companies try to patent colours. So it’s a crazy world we live in.
Last night around midnight I thought I’d do a bit more research, and I found a really good explaination in a gamasutra article which explained it in a slightly different manner, and it immediately clicked. So quickly I opened up flash, and whipped up a quick prototype.
Now obviously this is completely unoptomised, extremely slow, and not very detailed – however it’s a definite start, and I’m very excited. And since it’s in flash, you’re all welcome to have a play :
You can also click and drag the particles to new positions ( easier with the ‘movement’ check box turned off )
In other news, I’ve also thought of a new design element – which I think might tie together loose ends I had in the whole design concept. Going to run them past Snookle when he gets back from his trip before I post them here , however if they sound like a good idea, then the game will really start to come together nicely I believe!