Parasite Movement

Hi Everyone,

After working on the marching cubes stuff the other week, I thought it was time to take a break from that, and work on something else for a while ( while ben works on a shader – based implementation in C#/XNA ) and so I started working on porting my old Inverse Kinematics movement prototype into XNA.

And What does he look like you say ? Well here he is : 

So movement is extremely basic at the moment, but let me talk you through what’s happening.  

Left and Right keys control the left and right basic movement of the head.  While the mouse controls the tail.  It becomes ‘active’ within a certain range, and the tail will follow the mouse.  If the user clicks and holds the mouse button down, he can squish the parasite like an accordian, then release him to have him spring off in the appropriate direction.

There are various issues at the moment as you can see – but for an early prototype that I finished about 5 minutes ago, I’m pretty happy with it for the night.

 – aA

PS – A Reminder, The Sexy D Voting is still underway, and you can vote once per day – so show your support and vote!


About aA

I'm a 28 year old Designer from Brisbane, Australia. I've got a keen interest in Motion Graphics, Illustration, and Game Design. View all posts by aA

2 responses to “Parasite Movement

  • Nathaniel

    Hi there,, first off, i must say i am very impressed with all ur stuff. very cool. I too have been trying to make a game involving inverse kinematics, but i have come to a standstill regarding angle constraints. did u ever figure out how to do this, if so could you email me or something. Thanks.

  • wonko

    so cute, a spring-loaded leech-like critter, very nice indeed

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